An additional discovery from Don Norman's The Design of Everyday Things: a female game designer at Atari is credited for defining the distinction between first-person and third-person interactions in gaming. The distinction, at least as understood by Norman at this time, gets a bit confused with direct control of the icons or characters on screen versus, say, using a command line to tell a computer to execute operations, but it's interesting to hear that this very basic distinction was apparently first dissected in earnest by a woman.
The book is referenced is 1986's User-Centered System Design: New Perspectives on Human-Computer Interaction, for those wondering.